Contents
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Calculating the Area of
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Calculating the Area of
Contents
List of Figures
Introduction
Major Data Structures
Theoretical Basis of the Algorithm
Brief Algorithm
Detailed, Efficient, Algorithm
General numerical speed
Using an expandable array to store the edges in each cell
Finding intersections
Locating the polygon containing each edge endpoint
Creating the one dimensional slab structure
Degenerate cases
Error Control
Design Tradeoffs and Choices Not Taken
Storing the vertices in a separate array and having the edges contain vertex numbers instead of vertex coordinates
Using integers instead of reals for coordinates
Splitting chains into separate edges
Storing the (cell, edge) information
Implementation and Testing
Possible Extensions
Producing the Overlay Polygons
The Cross-Area Problem
Overlaying multiple input maps simultaneously
Three Dimensional Overlaying
Summary
Acknowledgements
References
About this document ...
Wm Randolph Franklin
Wed Dec 14 14:03:28 EST 1994