Table of Contents
- 1. API synchronization behavior
- 2. Stream synchronization behavior
- 3. Modules
- 3.1. Data types used by CUDA driver
- 3.2. Error Handling
- 3.3. Initialization
- 3.4. Version Management
- 3.5. Device Management
- 3.6. Device Management [DEPRECATED]
- 3.7. Context Management
- 3.8. Context Management [DEPRECATED]
- 3.9. Module Management
- 3.10. Memory Management
- 3.11. Unified Addressing
- 3.12. Stream Management
- 3.13. Event Management
- 3.14. Execution Control
- 3.15. Execution Control [DEPRECATED]
- 3.16. Texture Reference Management
- 3.17. Texture Reference Management [DEPRECATED]
- 3.18. Surface Reference Management
- 3.19. Texture Object Management
- 3.20. Surface Object Management
- 3.21. Peer Context Memory Access
- 3.22. Graphics Interoperability
- 3.23. Profiler Control
- 3.24. OpenGL Interoperability
- 3.25. Direct3D 9 Interoperability
- 3.26. Direct3D 10 Interoperability
- 3.27. Direct3D 11 Interoperability
- 3.28. VDPAU Interoperability
- 4. Data Structures
- 5. Data Fields
- 6. Deprecated List
- Notices