3.26.1. Direct3D 10 Interoperability [DEPRECATED]

[Direct3D 10 Interoperability]

This section describes deprecated Direct3D 10 interoperability functionality.

Enumerations

enum CUD3D10map_flags
enum CUD3D10register_flags

Functions

CUresult cuD3D10CtxCreate ( CUcontext* pCtx, CUdevice* pCudaDevice, unsigned int  Flags, ID3D10Device* pD3DDevice )
Create a CUDA context for interoperability with Direct3D 10.
CUresult cuD3D10CtxCreateOnDevice ( CUcontext* pCtx, unsigned int  flags, ID3D10Device* pD3DDevice, CUdevice cudaDevice )
Create a CUDA context for interoperability with Direct3D 10.
CUresult cuD3D10GetDirect3DDevice ( ID3D10Device** ppD3DDevice )
Get the Direct3D 10 device against which the current CUDA context was created.
CUresult cuD3D10MapResources ( unsigned int  count, ID3D10Resource** ppResources )
Map Direct3D resources for access by CUDA.
CUresult cuD3D10RegisterResource ( ID3D10Resource* pResource, unsigned int  Flags )
Register a Direct3D resource for access by CUDA.
CUresult cuD3D10ResourceGetMappedArray ( CUarray* pArray, ID3D10Resource* pResource, unsigned int  SubResource )
Get an array through which to access a subresource of a Direct3D resource which has been mapped for access by CUDA.
CUresult cuD3D10ResourceGetMappedPitch ( size_t* pPitch, size_t* pPitchSlice, ID3D10Resource* pResource, unsigned int  SubResource )
Get the pitch of a subresource of a Direct3D resource which has been mapped for access by CUDA.
CUresult cuD3D10ResourceGetMappedPointer ( CUdeviceptr* pDevPtr, ID3D10Resource* pResource, unsigned int  SubResource )
Get a pointer through which to access a subresource of a Direct3D resource which has been mapped for access by CUDA.
CUresult cuD3D10ResourceGetMappedSize ( size_t* pSize, ID3D10Resource* pResource, unsigned int  SubResource )
Get the size of a subresource of a Direct3D resource which has been mapped for access by CUDA.
CUresult cuD3D10ResourceGetSurfaceDimensions ( size_t* pWidth, size_t* pHeight, size_t* pDepth, ID3D10Resource* pResource, unsigned int  SubResource )
Get the dimensions of a registered surface.
CUresult cuD3D10ResourceSetMapFlags ( ID3D10Resource* pResource, unsigned int  Flags )
Set usage flags for mapping a Direct3D resource.
CUresult cuD3D10UnmapResources ( unsigned int  count, ID3D10Resource** ppResources )
Unmap Direct3D resources.
CUresult cuD3D10UnregisterResource ( ID3D10Resource* pResource )
Unregister a Direct3D resource.

Enumerations

enum CUD3D10map_flags

Flags to map or unmap a resource

Values
CU_D3D10_MAPRESOURCE_FLAGS_NONE = 0x00
CU_D3D10_MAPRESOURCE_FLAGS_READONLY = 0x01
CU_D3D10_MAPRESOURCE_FLAGS_WRITEDISCARD = 0x02
enum CUD3D10register_flags

Flags to register a resource

Values
CU_D3D10_REGISTER_FLAGS_NONE = 0x00
CU_D3D10_REGISTER_FLAGS_ARRAY = 0x01

Functions

CUresult cuD3D10CtxCreate ( CUcontext* pCtx, CUdevice* pCudaDevice, unsigned int  Flags, ID3D10Device* pD3DDevice )
Create a CUDA context for interoperability with Direct3D 10.
Parameters
pCtx
- Returned newly created CUDA context
pCudaDevice
- Returned pointer to the device on which the context was created
Flags
- Context creation flags (see cuCtxCreate() for details)
pD3DDevice
- Direct3D device to create interoperability context with
Deprecated

This function is deprecated as of CUDA 5.0.

Description

This function is deprecated and should no longer be used. It is no longer necessary to associate a CUDA context with a D3D10 device in order to achieve maximum interoperability performance.

Note:

Note that this function may also return error codes from previous, asynchronous launches.

See also:

cuD3D10GetDevice, cuGraphicsD3D10RegisterResource

CUresult cuD3D10CtxCreateOnDevice ( CUcontext* pCtx, unsigned int  flags, ID3D10Device* pD3DDevice, CUdevice cudaDevice )
Create a CUDA context for interoperability with Direct3D 10.
Parameters
pCtx
- Returned newly created CUDA context
flags
- Context creation flags (see cuCtxCreate() for details)
pD3DDevice
- Direct3D device to create interoperability context with
cudaDevice
- The CUDA device on which to create the context. This device must be among the devices returned when querying CU_D3D10_DEVICES_ALL from cuD3D10GetDevices.
Deprecated

This function is deprecated as of CUDA 5.0.

Description

This function is deprecated and should no longer be used. It is no longer necessary to associate a CUDA context with a D3D10 device in order to achieve maximum interoperability performance.

Note:

Note that this function may also return error codes from previous, asynchronous launches.

See also:

cuD3D10GetDevices, cuGraphicsD3D10RegisterResource

CUresult cuD3D10GetDirect3DDevice ( ID3D10Device** ppD3DDevice )
Get the Direct3D 10 device against which the current CUDA context was created.
Parameters
ppD3DDevice
- Returned Direct3D device corresponding to CUDA context
Deprecated

This function is deprecated as of CUDA 5.0.

Description

This function is deprecated and should no longer be used. It is no longer necessary to associate a CUDA context with a D3D10 device in order to achieve maximum interoperability performance.

Note:

Note that this function may also return error codes from previous, asynchronous launches.

See also:

cuD3D10GetDevice

CUresult cuD3D10MapResources ( unsigned int  count, ID3D10Resource** ppResources )
Map Direct3D resources for access by CUDA.
Parameters
count
- Number of resources to map for CUDA
ppResources
- Resources to map for CUDA
Deprecated

This function is deprecated as of CUDA 3.0.

Description

Maps the count Direct3D resources in ppResources for access by CUDA.

The resources in ppResources may be accessed in CUDA kernels until they are unmapped. Direct3D should not access any resources while they are mapped by CUDA. If an application does so, the results are undefined.

This function provides the synchronization guarantee that any Direct3D calls issued before cuD3D10MapResources() will complete before any CUDA kernels issued after cuD3D10MapResources() begin.

If any of ppResources have not been registered for use with CUDA or if ppResources contains any duplicate entries, then CUDA_ERROR_INVALID_HANDLE is returned. If any of ppResources are presently mapped for access by CUDA, then CUDA_ERROR_ALREADY_MAPPED is returned.

Note:

Note that this function may also return error codes from previous, asynchronous launches.

See also:

cuGraphicsMapResources

CUresult cuD3D10RegisterResource ( ID3D10Resource* pResource, unsigned int  Flags )
Register a Direct3D resource for access by CUDA.
Parameters
pResource
- Resource to register
Flags
- Parameters for resource registration
Deprecated

This function is deprecated as of CUDA 3.0.

Description

Registers the Direct3D resource pResource for access by CUDA.

If this call is successful, then the application will be able to map and unmap this resource until it is unregistered through cuD3D10UnregisterResource(). Also on success, this call will increase the internal reference count on pResource. This reference count will be decremented when this resource is unregistered through cuD3D10UnregisterResource().

This call is potentially high-overhead and should not be called every frame in interactive applications.

The type of pResource must be one of the following.

  • ID3D10Buffer: Cannot be used with Flags set to CU_D3D10_REGISTER_FLAGS_ARRAY.

  • ID3D10Texture1D: No restrictions.

  • ID3D10Texture2D: No restrictions.

  • ID3D10Texture3D: No restrictions.

The Flags argument specifies the mechanism through which CUDA will access the Direct3D resource. The following values are allowed.

Not all Direct3D resources of the above types may be used for interoperability with CUDA. The following are some limitations.

  • The primary rendertarget may not be registered with CUDA.

  • Resources allocated as shared may not be registered with CUDA.

  • Textures which are not of a format which is 1, 2, or 4 channels of 8, 16, or 32-bit integer or floating-point data cannot be shared.

  • Surfaces of depth or stencil formats cannot be shared.

If Direct3D interoperability is not initialized on this context then CUDA_ERROR_INVALID_CONTEXT is returned. If pResource is of incorrect type or is already registered, then CUDA_ERROR_INVALID_HANDLE is returned. If pResource cannot be registered, then CUDA_ERROR_UNKNOWN is returned.

Note:

Note that this function may also return error codes from previous, asynchronous launches.

See also:

cuGraphicsD3D10RegisterResource

CUresult cuD3D10ResourceGetMappedArray ( CUarray* pArray, ID3D10Resource* pResource, unsigned int  SubResource )
Get an array through which to access a subresource of a Direct3D resource which has been mapped for access by CUDA.
Parameters
pArray
- Returned array corresponding to subresource
pResource
- Mapped resource to access
SubResource
- Subresource of pResource to access
Deprecated

This function is deprecated as of CUDA 3.0.

Description

Returns in *pArray an array through which the subresource of the mapped Direct3D resource pResource, which corresponds to SubResource may be accessed. The value set in pArray may change every time that pResource is mapped.

If pResource is not registered, then CUDA_ERROR_INVALID_HANDLE is returned. If pResource was not registered with usage flags CU_D3D10_REGISTER_FLAGS_ARRAY, then CUDA_ERROR_INVALID_HANDLE is returned. If pResource is not mapped, then CUDA_ERROR_NOT_MAPPED is returned.

For usage requirements of the SubResource parameter, see cuD3D10ResourceGetMappedPointer().

Note:

Note that this function may also return error codes from previous, asynchronous launches.

See also:

cuGraphicsSubResourceGetMappedArray

CUresult cuD3D10ResourceGetMappedPitch ( size_t* pPitch, size_t* pPitchSlice, ID3D10Resource* pResource, unsigned int  SubResource )
Get the pitch of a subresource of a Direct3D resource which has been mapped for access by CUDA.
Parameters
pPitch
- Returned pitch of subresource
pPitchSlice
- Returned Z-slice pitch of subresource
pResource
- Mapped resource to access
SubResource
- Subresource of pResource to access
Deprecated

This function is deprecated as of CUDA 3.0.

Description

Returns in *pPitch and *pPitchSlice the pitch and Z-slice pitch of the subresource of the mapped Direct3D resource pResource, which corresponds to SubResource. The values set in pPitch and pPitchSlice may change every time that pResource is mapped.

The pitch and Z-slice pitch values may be used to compute the location of a sample on a surface as follows.

For a 2D surface, the byte offset of the sample at position x, y from the base pointer of the surface is:

y * pitch + (bytes per pixel) * x

For a 3D surface, the byte offset of the sample at position x, y, z from the base pointer of the surface is:

z*slicePitch + y * pitch + (bytes per pixel) * x

Both parameters pPitch and pPitchSlice are optional and may be set to NULL.

If pResource is not of type IDirect3DBaseTexture10 or one of its sub-types or if pResource has not been registered for use with CUDA, then CUDA_ERROR_INVALID_HANDLE is returned. If pResource was not registered with usage flags CU_D3D10_REGISTER_FLAGS_NONE, then CUDA_ERROR_INVALID_HANDLE is returned. If pResource is not mapped for access by CUDA, then CUDA_ERROR_NOT_MAPPED is returned.

For usage requirements of the SubResource parameter, see cuD3D10ResourceGetMappedPointer().

Note:

Note that this function may also return error codes from previous, asynchronous launches.

See also:

cuGraphicsSubResourceGetMappedArray

CUresult cuD3D10ResourceGetMappedPointer ( CUdeviceptr* pDevPtr, ID3D10Resource* pResource, unsigned int  SubResource )
Get a pointer through which to access a subresource of a Direct3D resource which has been mapped for access by CUDA.
Parameters
pDevPtr
- Returned pointer corresponding to subresource
pResource
- Mapped resource to access
SubResource
- Subresource of pResource to access
Deprecated

This function is deprecated as of CUDA 3.0.

Description

Returns in *pDevPtr the base pointer of the subresource of the mapped Direct3D resource pResource, which corresponds to SubResource. The value set in pDevPtr may change every time that pResource is mapped.

If pResource is not registered, then CUDA_ERROR_INVALID_HANDLE is returned. If pResource was not registered with usage flags CU_D3D10_REGISTER_FLAGS_NONE, then CUDA_ERROR_INVALID_HANDLE is returned. If pResource is not mapped, then CUDA_ERROR_NOT_MAPPED is returned.

If pResource is of type ID3D10Buffer, then SubResource must be 0. If pResource is of any other type, then the value of SubResource must come from the subresource calculation in D3D10CalcSubResource().

Note:

Note that this function may also return error codes from previous, asynchronous launches.

See also:

cuGraphicsResourceGetMappedPointer

CUresult cuD3D10ResourceGetMappedSize ( size_t* pSize, ID3D10Resource* pResource, unsigned int  SubResource )
Get the size of a subresource of a Direct3D resource which has been mapped for access by CUDA.
Parameters
pSize
- Returned size of subresource
pResource
- Mapped resource to access
SubResource
- Subresource of pResource to access
Deprecated

This function is deprecated as of CUDA 3.0.

Description

Returns in *pSize the size of the subresource of the mapped Direct3D resource pResource, which corresponds to SubResource. The value set in pSize may change every time that pResource is mapped.

If pResource has not been registered for use with CUDA, then CUDA_ERROR_INVALID_HANDLE is returned. If pResource was not registered with usage flags CU_D3D10_REGISTER_FLAGS_NONE, then CUDA_ERROR_INVALID_HANDLE is returned. If pResource is not mapped for access by CUDA, then CUDA_ERROR_NOT_MAPPED is returned.

For usage requirements of the SubResource parameter, see cuD3D10ResourceGetMappedPointer().

Note:

Note that this function may also return error codes from previous, asynchronous launches.

See also:

cuGraphicsResourceGetMappedPointer

CUresult cuD3D10ResourceGetSurfaceDimensions ( size_t* pWidth, size_t* pHeight, size_t* pDepth, ID3D10Resource* pResource, unsigned int  SubResource )
Get the dimensions of a registered surface.
Parameters
pWidth
- Returned width of surface
pHeight
- Returned height of surface
pDepth
- Returned depth of surface
pResource
- Registered resource to access
SubResource
- Subresource of pResource to access
Deprecated

This function is deprecated as of CUDA 3.0.

Description

Returns in *pWidth, *pHeight, and *pDepth the dimensions of the subresource of the mapped Direct3D resource pResource, which corresponds to SubResource.

Because anti-aliased surfaces may have multiple samples per pixel, it is possible that the dimensions of a resource will be an integer factor larger than the dimensions reported by the Direct3D runtime.

The parameters pWidth, pHeight, and pDepth are optional. For 2D surfaces, the value returned in *pDepth will be 0.

If pResource is not of type IDirect3DBaseTexture10 or IDirect3DSurface10 or if pResource has not been registered for use with CUDA, then CUDA_ERROR_INVALID_HANDLE is returned.

For usage requirements of the SubResource parameter, see cuD3D10ResourceGetMappedPointer().

Note:

Note that this function may also return error codes from previous, asynchronous launches.

See also:

cuGraphicsSubResourceGetMappedArray

CUresult cuD3D10ResourceSetMapFlags ( ID3D10Resource* pResource, unsigned int  Flags )
Set usage flags for mapping a Direct3D resource.
Parameters
pResource
- Registered resource to set flags for
Flags
- Parameters for resource mapping
Deprecated

This function is deprecated as of CUDA 3.0.

Description

Set flags for mapping the Direct3D resource pResource.

Changes to flags will take effect the next time pResource is mapped. The Flags argument may be any of the following.

  • CU_D3D10_MAPRESOURCE_FLAGS_NONE: Specifies no hints about how this resource will be used. It is therefore assumed that this resource will be read from and written to by CUDA kernels. This is the default value.

  • CU_D3D10_MAPRESOURCE_FLAGS_READONLY: Specifies that CUDA kernels which access this resource will not write to this resource.

  • CU_D3D10_MAPRESOURCE_FLAGS_WRITEDISCARD: Specifies that CUDA kernels which access this resource will not read from this resource and will write over the entire contents of the resource, so none of the data previously stored in the resource will be preserved.

If pResource has not been registered for use with CUDA, then CUDA_ERROR_INVALID_HANDLE is returned. If pResource is presently mapped for access by CUDA then CUDA_ERROR_ALREADY_MAPPED is returned.

Note:

Note that this function may also return error codes from previous, asynchronous launches.

See also:

cuGraphicsResourceSetMapFlags

CUresult cuD3D10UnmapResources ( unsigned int  count, ID3D10Resource** ppResources )
Unmap Direct3D resources.
Parameters
count
- Number of resources to unmap for CUDA
ppResources
- Resources to unmap for CUDA
Deprecated

This function is deprecated as of CUDA 3.0.

Description

Unmaps the count Direct3D resources in ppResources.

This function provides the synchronization guarantee that any CUDA kernels issued before cuD3D10UnmapResources() will complete before any Direct3D calls issued after cuD3D10UnmapResources() begin.

If any of ppResources have not been registered for use with CUDA or if ppResources contains any duplicate entries, then CUDA_ERROR_INVALID_HANDLE is returned. If any of ppResources are not presently mapped for access by CUDA, then CUDA_ERROR_NOT_MAPPED is returned.

Note:

Note that this function may also return error codes from previous, asynchronous launches.

See also:

cuGraphicsUnmapResources

CUresult cuD3D10UnregisterResource ( ID3D10Resource* pResource )
Unregister a Direct3D resource.
Parameters
pResource
- Resources to unregister
Deprecated

This function is deprecated as of CUDA 3.0.

Description

Unregisters the Direct3D resource pResource so it is not accessible by CUDA unless registered again.

If pResource is not registered, then CUDA_ERROR_INVALID_HANDLE is returned.

Note:

Note that this function may also return error codes from previous, asynchronous launches.

See also:

cuGraphicsUnregisterResource