R 9/21
- Review paint.c
- Review display lists (mentioned in slide set 9).
id = glGenLists(1); glNewList( id, GL_COMPILE or GL_COMPILE_AND_EXECUTE ); glPushAttrib(GL_ALL_ATTRIB_BITS); (opt) glPushMatrix(); (opt) /* Draw your objects here */ glPopMatrix(); glPopAttrib(); glEndList(); ... glCallList(id);
- Slide set 10 - Geometry
- Scalar, e.g., real
- Vector (a,b,c) - displacement, velocity, etc
- Vector space - add/subtract vectors, multiply by scalars
- Affine space - add point to vector to make new point
- etc
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