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  1. Wikipedia on [[http://en.wikipedia.org/w/index.php?title=Comparison_of_Direct3D_and_OpenGL&oldid=71350593|Comparison of Direct3D and OpenGL]] You don't have to know this, but have to be able to go through it to find answers to specific questions.
  2. Gamedev on [[http://www.gamedev.net/reference/articles/article1775.asp|Direct3D vs. OpenGL: Which API to Use When, Where, and Why]] by Promit Roy. This was written in 2002, but appears still valid.
  3. Slide set 6
  4. gasket2.c and
  5. gasket3.c These are approximately the 2d and 3d programs presented in slide set 6. The main difference is that there is one required argument - the number of levels to subdivide. Suggested numbers are 0 to 5.
    gasket2 output
    gasket2 output
    gasket3 output
    gasket3 output

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