CG Class 14, Thurs 2017-10-05
Table of contents
1 Quaternions
another example.
4 3D interpolation
My note on 3D Interpolation, which is better than the textbook section on animating with Euler angles.
The problem with stepping the 3 Euler angles together is that the combo rotation might not be smooth.
5 Possible VIVE Virtual Reality System
I might be able to buy a VIVE Virtual Reality System for class. Anyone who might be interested, please tell me.
Disclaimers: It might not arrive in time. It wants a PC with an excellent Nvidia card and space for the user to walk around. I don't yet know how where that would be and how we'd share it out if many people are interested. Etc. Etc.
6 Homework 5 online
Homework 5 is online; due in a week and a half.
7 Chapter 5 Slides
We'll continue with the textbook powerpoint slides.
The big topic for Chapter 5 is homogeneous coordinates. They allow all the common transformations - translation, rotation, scaling, projection - to be expressed as a multiplication by a 4x4 matrix.
- 5_1 Representation - I'll skip this one.
- My take on homogeneous coordinates.
8 Next week
Tues: | regular class |
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Wed: | review for midterm |
Thurs: | midterm exam in class |