M 10/2
- Review and finish general 3D rotation: http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/rotation.html
- 4D rotations (enrichment only) http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/rotation4d.html
- rotate.c - simplest program to rotate the object a little more with every redisplay.
- Slide set 13 - OpenGL Transformations
- my paper on quaternions
- Hamilton's 1847 paper (for enrichment only),
- smoothcolor.c - show difference between flat coloring and smooth coloring of a polygon. When you set the color, it applies to all future vertices until you change it.
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