Due in Lab Sept 20
- For each of the following questions, answer either
OpenGL or DirectX.
- Which is used more in the professional graphics market?
- Which is used more for gaming?
- However, which does Quake use?
- Which allows easier access to vendor-specific features of the drivers with an extension mechanism?
- Which has historically been easier to render textures in?
- Which runs on more platforms?
- Which also does sound?
- Use gasket3.c as a base to write a program to draw a Menger sponge. Hand in your code and some screendumps.
- Assume that you have a model coordinate space with corners
(100,200) and (3100,2200). You wish to map points in it to a
window with corners (0,0) and (1,1). (1600,1200) should map
to (0.5,0.5). X and Y should scale the same. Compute what
the transformations for X and Y should be, in this form:
X' = s X + dx
Y' = s Y + dy I.e., tell me what s, dx, and dy are.
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