project(bindlessTexture) # set source files set(PROJECT_SRC bindlessTexture.cpp bindlessTexture_kernel.cu) set(ALL_LIBRARIES ${FREEGLUT_LIBRARY} ${GLEW_LIBRARY} ${OPENGL_LIBRARIES}) set(GENCODE -gencode=arch=compute_30,code=sm_30 -gencode=arch=compute_35,code=compute_35) cuda_add_executable(bindlessTexture ${PROJECT_SRC} ${PROJECT_HEADER} OPTIONS ${GENCODE} ${DEBUG_OPTION}) target_link_libraries(bindlessTexture ${ALL_LIBRARIES}) install(TARGETS bindlessTexture RUNTIME DESTINATION ${INSTALL_PATH})