LIBRARY opengl32 EXETYPE NT SUBSYSTEM WINDOWS EXPORTS _GlmfBeginGlsBlock@4 = GlmfBeginGlsBlock _GlmfCloseMetaFile@4 = GlmfCloseMetaFile _GlmfEndGlsBlock@4 = GlmfEndGlsBlock _GlmfEndPlayback@4 = GlmfEndPlayback _GlmfInitPlayback@12 = GlmfInitPlayback _GlmfPlayGlsRecord@16 = GlmfPlayGlsRecord _glAccum@8 = glAccum _glAlphaFunc@8 = glAlphaFunc _glAreTexturesResident@12 = glAreTexturesResident _glArrayElement@4 = glArrayElement _glBegin@4 = glBegin _glBindTexture@8 = glBindTexture _glBitmap@28 = glBitmap _glBlendFunc@8 = glBlendFunc _glCallList@4 = glCallList _glCallLists@12 = glCallLists _glClear@4 = glClear _glClearAccum@16 = glClearAccum _glClearColor@16 = glClearColor _glClearDepth@8 = glClearDepth _glClearIndex@4 = glClearIndex _glClearStencil@4 = glClearStencil _glClipPlane@8 = glClipPlane _glColor3b@12 = glColor3b _glColor3bv@4 = glColor3bv _glColor3d@24 = glColor3d _glColor3dv@4 = glColor3dv _glColor3f@12 = glColor3f _glColor3fv@4 = glColor3fv _glColor3i@12 = glColor3i _glColor3iv@4 = glColor3iv _glColor3s@12 = glColor3s _glColor3sv@4 = glColor3sv _glColor3ub@12 = glColor3ub _glColor3ubv@4 = glColor3ubv _glColor3ui@12 = glColor3ui _glColor3uiv@4 = glColor3uiv _glColor3us@12 = glColor3us _glColor3usv@4 = glColor3usv _glColor4b@16 = glColor4b _glColor4bv@4 = glColor4bv _glColor4d@32 = glColor4d _glColor4dv@4 = glColor4dv _glColor4f@16 = glColor4f _glColor4fv@4 = glColor4fv _glColor4i@16 = glColor4i _glColor4iv@4 = glColor4iv _glColor4s@16 = glColor4s _glColor4sv@4 = glColor4sv _glColor4ub@16 = glColor4ub _glColor4ubv@4 = glColor4ubv _glColor4ui@16 = glColor4ui _glColor4uiv@4 = glColor4uiv _glColor4us@16 = glColor4us _glColor4usv@4 = glColor4usv _glColorMask@16 = glColorMask _glColorMaterial@8 = glColorMaterial _glColorPointer@16 = glColorPointer _glCopyPixels@20 = glCopyPixels _glCopyTexImage1D@28 = glCopyTexImage1D _glCopyTexImage2D@32 = glCopyTexImage2D _glCopyTexSubImage1D@24 = glCopyTexSubImage1D _glCopyTexSubImage2D@32 = glCopyTexSubImage2D _glCullFace@4 = glCullFace _glDebugEntry@8 = glDebugEntry _glDeleteLists@8 = glDeleteLists _glDeleteTextures@8 = glDeleteTextures _glDepthFunc@4 = glDepthFunc _glDepthMask@4 = glDepthMask _glDepthRange@16 = glDepthRange _glDisable@4 = glDisable _glDisableClientState@4 = glDisableClientState _glDrawArrays@12 = glDrawArrays _glDrawBuffer@4 = glDrawBuffer _glDrawElements@16 = glDrawElements _glDrawPixels@20 = glDrawPixels _glEdgeFlag@4 = glEdgeFlag _glEdgeFlagPointer@8 = glEdgeFlagPointer _glEdgeFlagv@4 = glEdgeFlagv _glEnable@4 = glEnable _glEnableClientState@4 = glEnableClientState _glEnd@0 = glEnd _glEndList@0 = glEndList _glEvalCoord1d@8 = glEvalCoord1d _glEvalCoord1dv@4 = glEvalCoord1dv _glEvalCoord1f@4 = glEvalCoord1f _glEvalCoord1fv@4 = glEvalCoord1fv _glEvalCoord2d@16 = glEvalCoord2d _glEvalCoord2dv@4 = glEvalCoord2dv _glEvalCoord2f@8 = glEvalCoord2f _glEvalCoord2fv@4 = glEvalCoord2fv _glEvalMesh1@12 = glEvalMesh1 _glEvalMesh2@20 = glEvalMesh2 _glEvalPoint1@4 = glEvalPoint1 _glEvalPoint2@8 = glEvalPoint2 _glFeedbackBuffer@12 = glFeedbackBuffer _glFinish@0 = glFinish _glFlush@0 = glFlush _glFogf@8 = glFogf _glFogfv@8 = glFogfv _glFogi@8 = glFogi _glFogiv@8 = glFogiv _glFrontFace@4 = glFrontFace _glFrustum@48 = glFrustum _glGenLists@4 = glGenLists _glGenTextures@8 = glGenTextures _glGetBooleanv@8 = glGetBooleanv _glGetClipPlane@8 = glGetClipPlane _glGetDoublev@8 = glGetDoublev _glGetError@0 = glGetError _glGetFloatv@8 = glGetFloatv _glGetIntegerv@8 = glGetIntegerv _glGetLightfv@12 = glGetLightfv _glGetLightiv@12 = glGetLightiv _glGetMapdv@12 = glGetMapdv _glGetMapfv@12 = glGetMapfv _glGetMapiv@12 = glGetMapiv _glGetMaterialfv@12 = glGetMaterialfv _glGetMaterialiv@12 = glGetMaterialiv _glGetPixelMapfv@8 = glGetPixelMapfv _glGetPixelMapuiv@8 = glGetPixelMapuiv _glGetPixelMapusv@8 = glGetPixelMapusv _glGetPointerv@8 = glGetPointerv _glGetPolygonStipple@4 = glGetPolygonStipple _glGetString@4 = glGetString _glGetTexEnvfv@12 = glGetTexEnvfv _glGetTexEnviv@12 = glGetTexEnviv _glGetTexGendv@12 = glGetTexGendv _glGetTexGenfv@12 = glGetTexGenfv _glGetTexGeniv@12 = glGetTexGeniv _glGetTexImage@20 = glGetTexImage _glGetTexLevelParameterfv@16 = glGetTexLevelParameterfv _glGetTexLevelParameteriv@16 = glGetTexLevelParameteriv _glGetTexParameterfv@12 = glGetTexParameterfv _glGetTexParameteriv@12 = glGetTexParameteriv _glHint@8 = glHint _glIndexMask@4 = glIndexMask _glIndexPointer@12 = glIndexPointer _glIndexd@8 = glIndexd _glIndexdv@4 = glIndexdv _glIndexf@4 = glIndexf _glIndexfv@4 = glIndexfv _glIndexi@4 = glIndexi _glIndexiv@4 = glIndexiv _glIndexs@4 = glIndexs _glIndexsv@4 = glIndexsv _glIndexub@4 = glIndexub _glIndexubv@4 = glIndexubv _glInitNames@0 = glInitNames _glInterleavedArrays@12 = glInterleavedArrays _glIsEnabled@4 = glIsEnabled _glIsList@4 = glIsList _glIsTexture@4 = glIsTexture _glLightModelf@8 = glLightModelf _glLightModelfv@8 = glLightModelfv _glLightModeli@8 = glLightModeli _glLightModeliv@8 = glLightModeliv _glLightf@12 = glLightf _glLightfv@12 = glLightfv _glLighti@12 = glLighti _glLightiv@12 = glLightiv _glLineStipple@8 = glLineStipple _glLineWidth@4 = glLineWidth _glListBase@4 = glListBase _glLoadIdentity@0 = glLoadIdentity _glLoadMatrixd@4 = glLoadMatrixd _glLoadMatrixf@4 = glLoadMatrixf _glLoadName@4 = glLoadName _glLogicOp@4 = glLogicOp _glMap1d@32 = glMap1d _glMap1f@24 = glMap1f _glMap2d@56 = glMap2d _glMap2f@40 = glMap2f _glMapGrid1d@20 = glMapGrid1d _glMapGrid1f@12 = glMapGrid1f _glMapGrid2d@40 = glMapGrid2d _glMapGrid2f@24 = glMapGrid2f _glMaterialf@12 = glMaterialf _glMaterialfv@12 = glMaterialfv _glMateriali@12 = glMateriali _glMaterialiv@12 = glMaterialiv _glMatrixMode@4 = glMatrixMode _glMultMatrixd@4 = glMultMatrixd _glMultMatrixf@4 = glMultMatrixf _glNewList@8 = glNewList _glNormal3b@12 = glNormal3b _glNormal3bv@4 = glNormal3bv _glNormal3d@24 = glNormal3d _glNormal3dv@4 = glNormal3dv _glNormal3f@12 = glNormal3f _glNormal3fv@4 = glNormal3fv _glNormal3i@12 = glNormal3i _glNormal3iv@4 = glNormal3iv _glNormal3s@12 = glNormal3s _glNormal3sv@4 = glNormal3sv _glNormalPointer@12 = glNormalPointer _glOrtho@48 = glOrtho _glPassThrough@4 = glPassThrough _glPixelMapfv@12 = glPixelMapfv _glPixelMapuiv@12 = glPixelMapuiv _glPixelMapusv@12 = glPixelMapusv _glPixelStoref@8 = glPixelStoref _glPixelStorei@8 = glPixelStorei _glPixelTransferf@8 = glPixelTransferf _glPixelTransferi@8 = glPixelTransferi _glPixelZoom@8 = glPixelZoom _glPointSize@4 = glPointSize _glPolygonMode@8 = glPolygonMode _glPolygonOffset@8 = glPolygonOffset _glPolygonStipple@4 = glPolygonStipple _glPopAttrib@0 = glPopAttrib _glPopClientAttrib@0 = glPopClientAttrib _glPopMatrix@0 = glPopMatrix _glPopName@0 = glPopName _glPrioritizeTextures@12 = glPrioritizeTextures _glPushAttrib@4 = glPushAttrib _glPushClientAttrib@4 = glPushClientAttrib _glPushMatrix@0 = glPushMatrix _glPushName@4 = glPushName _glRasterPos2d@16 = glRasterPos2d _glRasterPos2dv@4 = glRasterPos2dv _glRasterPos2f@8 = glRasterPos2f _glRasterPos2fv@4 = glRasterPos2fv _glRasterPos2i@8 = glRasterPos2i _glRasterPos2iv@4 = glRasterPos2iv _glRasterPos2s@8 = glRasterPos2s _glRasterPos2sv@4 = glRasterPos2sv _glRasterPos3d@24 = glRasterPos3d _glRasterPos3dv@4 = glRasterPos3dv _glRasterPos3f@12 = glRasterPos3f _glRasterPos3fv@4 = glRasterPos3fv _glRasterPos3i@12 = glRasterPos3i _glRasterPos3iv@4 = glRasterPos3iv _glRasterPos3s@12 = glRasterPos3s _glRasterPos3sv@4 = glRasterPos3sv _glRasterPos4d@32 = glRasterPos4d _glRasterPos4dv@4 = glRasterPos4dv _glRasterPos4f@16 = glRasterPos4f _glRasterPos4fv@4 = glRasterPos4fv _glRasterPos4i@16 = glRasterPos4i _glRasterPos4iv@4 = glRasterPos4iv _glRasterPos4s@16 = glRasterPos4s _glRasterPos4sv@4 = glRasterPos4sv _glReadBuffer@4 = glReadBuffer _glReadPixels@28 = glReadPixels _glRectd@32 = glRectd _glRectdv@8 = glRectdv _glRectf@16 = glRectf _glRectfv@8 = glRectfv _glRecti@16 = glRecti _glRectiv@8 = glRectiv _glRects@16 = glRects _glRectsv@8 = glRectsv _glRenderMode@4 = glRenderMode _glRotated@32 = glRotated _glRotatef@16 = glRotatef _glScaled@24 = glScaled _glScalef@12 = glScalef _glScissor@16 = glScissor _glSelectBuffer@8 = glSelectBuffer _glShadeModel@4 = glShadeModel _glStencilFunc@12 = glStencilFunc _glStencilMask@4 = glStencilMask _glStencilOp@12 = glStencilOp _glTexCoord1d@8 = glTexCoord1d _glTexCoord1dv@4 = glTexCoord1dv _glTexCoord1f@4 = glTexCoord1f _glTexCoord1fv@4 = glTexCoord1fv _glTexCoord1i@4 = glTexCoord1i _glTexCoord1iv@4 = glTexCoord1iv _glTexCoord1s@4 = glTexCoord1s _glTexCoord1sv@4 = glTexCoord1sv _glTexCoord2d@16 = glTexCoord2d _glTexCoord2dv@4 = glTexCoord2dv _glTexCoord2f@8 = glTexCoord2f _glTexCoord2fv@4 = glTexCoord2fv _glTexCoord2i@8 = glTexCoord2i _glTexCoord2iv@4 = glTexCoord2iv _glTexCoord2s@8 = glTexCoord2s _glTexCoord2sv@4 = glTexCoord2sv _glTexCoord3d@24 = glTexCoord3d _glTexCoord3dv@4 = glTexCoord3dv _glTexCoord3f@12 = glTexCoord3f _glTexCoord3fv@4 = glTexCoord3fv _glTexCoord3i@12 = glTexCoord3i _glTexCoord3iv@4 = glTexCoord3iv _glTexCoord3s@12 = glTexCoord3s _glTexCoord3sv@4 = glTexCoord3sv _glTexCoord4d@32 = glTexCoord4d _glTexCoord4dv@4 = glTexCoord4dv _glTexCoord4f@16 = glTexCoord4f _glTexCoord4fv@4 = glTexCoord4fv _glTexCoord4i@16 = glTexCoord4i _glTexCoord4iv@4 = glTexCoord4iv _glTexCoord4s@16 = glTexCoord4s _glTexCoord4sv@4 = glTexCoord4sv _glTexCoordPointer@16 = glTexCoordPointer _glTexEnvf@12 = glTexEnvf _glTexEnvfv@12 = glTexEnvfv _glTexEnvi@12 = glTexEnvi _glTexEnviv@12 = glTexEnviv _glTexGend@16 = glTexGend _glTexGendv@12 = glTexGendv _glTexGenf@12 = glTexGenf _glTexGenfv@12 = glTexGenfv _glTexGeni@12 = glTexGeni _glTexGeniv@12 = glTexGeniv _glTexImage1D@32 = glTexImage1D _glTexImage2D@36 = glTexImage2D _glTexParameterf@12 = glTexParameterf _glTexParameterfv@12 = glTexParameterfv _glTexParameteri@12 = glTexParameteri _glTexParameteriv@12 = glTexParameteriv _glTexSubImage1D@28 = glTexSubImage1D _glTexSubImage2D@36 = glTexSubImage2D _glTranslated@24 = glTranslated _glTranslatef@12 = glTranslatef _glVertex2d@16 = glVertex2d _glVertex2dv@4 = glVertex2dv _glVertex2f@8 = glVertex2f _glVertex2fv@4 = glVertex2fv _glVertex2i@8 = glVertex2i _glVertex2iv@4 = glVertex2iv _glVertex2s@8 = glVertex2s _glVertex2sv@4 = glVertex2sv _glVertex3d@24 = glVertex3d _glVertex3dv@4 = glVertex3dv _glVertex3f@12 = glVertex3f _glVertex3fv@4 = glVertex3fv _glVertex3i@12 = glVertex3i _glVertex3iv@4 = glVertex3iv _glVertex3s@12 = glVertex3s _glVertex3sv@4 = glVertex3sv _glVertex4d@32 = glVertex4d _glVertex4dv@4 = glVertex4dv _glVertex4f@16 = glVertex4f _glVertex4fv@4 = glVertex4fv _glVertex4i@16 = glVertex4i _glVertex4iv@4 = glVertex4iv _glVertex4s@16 = glVertex4s _glVertex4sv@4 = glVertex4sv _glVertexPointer@16 = glVertexPointer _glViewport@16 = glViewport _wglChoosePixelFormat@8 = wglChoosePixelFormat _wglCopyContext@12 = wglCopyContext _wglCreateContext@4 = wglCreateContext _wglCreateLayerContext@8 = wglCreateLayerContext _wglDeleteContext@4 = wglDeleteContext _wglDescribeLayerPlane@20 = wglDescribeLayerPlane _wglDescribePixelFormat@16 = wglDescribePixelFormat _wglGetCurrentContext@0 = wglGetCurrentContext _wglGetCurrentDC@0 = wglGetCurrentDC _wglGetDefaultProcAddress@4 = wglGetDefaultProcAddress _wglGetLayerPaletteEntries@20 = wglGetLayerPaletteEntries _wglGetPixelFormat@4 = wglGetPixelFormat _wglGetProcAddress@4 = wglGetProcAddress _wglMakeCurrent@8 = wglMakeCurrent _wglRealizeLayerPalette@12 = wglRealizeLayerPalette _wglSetLayerPaletteEntries@20 = wglSetLayerPaletteEntries _wglSetPixelFormat@12 = wglSetPixelFormat _wglShareLists@8 = wglShareLists _wglSwapBuffers@4 = wglSwapBuffers _wglSwapLayerBuffers@8 = wglSwapLayerBuffers _wglSwapMultipleBuffers@8 = wglSwapMultipleBuffers _wglUseFontBitmapsA@16 = wglUseFontBitmapsA _wglUseFontBitmapsW@16 = wglUseFontBitmapsW _wglUseFontOutlinesA@32 = wglUseFontOutlinesA _wglUseFontOutlinesW@32 = wglUseFontOutlinesW