LIBRARY opengl32
EXETYPE NT
SUBSYSTEM WINDOWS
EXPORTS
_GlmfBeginGlsBlock@4 = GlmfBeginGlsBlock
_GlmfCloseMetaFile@4 = GlmfCloseMetaFile
_GlmfEndGlsBlock@4 = GlmfEndGlsBlock
_GlmfEndPlayback@4 = GlmfEndPlayback
_GlmfInitPlayback@12 = GlmfInitPlayback
_GlmfPlayGlsRecord@16 = GlmfPlayGlsRecord
_glAccum@8 = glAccum
_glAlphaFunc@8 = glAlphaFunc
_glAreTexturesResident@12 = glAreTexturesResident
_glArrayElement@4 = glArrayElement
_glBegin@4 = glBegin
_glBindTexture@8 = glBindTexture
_glBitmap@28 = glBitmap
_glBlendFunc@8 = glBlendFunc
_glCallList@4 = glCallList
_glCallLists@12 = glCallLists
_glClear@4 = glClear
_glClearAccum@16 = glClearAccum
_glClearColor@16 = glClearColor
_glClearDepth@8 = glClearDepth
_glClearIndex@4 = glClearIndex
_glClearStencil@4 = glClearStencil
_glClipPlane@8 = glClipPlane
_glColor3b@12 = glColor3b
_glColor3bv@4 = glColor3bv
_glColor3d@24 = glColor3d
_glColor3dv@4 = glColor3dv
_glColor3f@12 = glColor3f
_glColor3fv@4 = glColor3fv
_glColor3i@12 = glColor3i
_glColor3iv@4 = glColor3iv
_glColor3s@12 = glColor3s
_glColor3sv@4 = glColor3sv
_glColor3ub@12 = glColor3ub
_glColor3ubv@4 = glColor3ubv
_glColor3ui@12 = glColor3ui
_glColor3uiv@4 = glColor3uiv
_glColor3us@12 = glColor3us
_glColor3usv@4 = glColor3usv
_glColor4b@16 = glColor4b
_glColor4bv@4 = glColor4bv
_glColor4d@32 = glColor4d
_glColor4dv@4 = glColor4dv
_glColor4f@16 = glColor4f
_glColor4fv@4 = glColor4fv
_glColor4i@16 = glColor4i
_glColor4iv@4 = glColor4iv
_glColor4s@16 = glColor4s
_glColor4sv@4 = glColor4sv
_glColor4ub@16 = glColor4ub
_glColor4ubv@4 = glColor4ubv
_glColor4ui@16 = glColor4ui
_glColor4uiv@4 = glColor4uiv
_glColor4us@16 = glColor4us
_glColor4usv@4 = glColor4usv
_glColorMask@16 = glColorMask
_glColorMaterial@8 = glColorMaterial
_glColorPointer@16 = glColorPointer
_glCopyPixels@20 = glCopyPixels
_glCopyTexImage1D@28 = glCopyTexImage1D
_glCopyTexImage2D@32 = glCopyTexImage2D
_glCopyTexSubImage1D@24 = glCopyTexSubImage1D
_glCopyTexSubImage2D@32 = glCopyTexSubImage2D
_glCullFace@4 = glCullFace
_glDebugEntry@8 = glDebugEntry
_glDeleteLists@8 = glDeleteLists
_glDeleteTextures@8 = glDeleteTextures
_glDepthFunc@4 = glDepthFunc
_glDepthMask@4 = glDepthMask
_glDepthRange@16 = glDepthRange
_glDisable@4 = glDisable
_glDisableClientState@4 = glDisableClientState
_glDrawArrays@12 = glDrawArrays
_glDrawBuffer@4 = glDrawBuffer
_glDrawElements@16 = glDrawElements
_glDrawPixels@20 = glDrawPixels
_glEdgeFlag@4 = glEdgeFlag
_glEdgeFlagPointer@8 = glEdgeFlagPointer
_glEdgeFlagv@4 = glEdgeFlagv
_glEnable@4 = glEnable
_glEnableClientState@4 = glEnableClientState
_glEnd@0 = glEnd
_glEndList@0 = glEndList
_glEvalCoord1d@8 = glEvalCoord1d
_glEvalCoord1dv@4 = glEvalCoord1dv
_glEvalCoord1f@4 = glEvalCoord1f
_glEvalCoord1fv@4 = glEvalCoord1fv
_glEvalCoord2d@16 = glEvalCoord2d
_glEvalCoord2dv@4 = glEvalCoord2dv
_glEvalCoord2f@8 = glEvalCoord2f
_glEvalCoord2fv@4 = glEvalCoord2fv
_glEvalMesh1@12 = glEvalMesh1
_glEvalMesh2@20 = glEvalMesh2
_glEvalPoint1@4 = glEvalPoint1
_glEvalPoint2@8 = glEvalPoint2
_glFeedbackBuffer@12 = glFeedbackBuffer
_glFinish@0 = glFinish
_glFlush@0 = glFlush
_glFogf@8 = glFogf
_glFogfv@8 = glFogfv
_glFogi@8 = glFogi
_glFogiv@8 = glFogiv
_glFrontFace@4 = glFrontFace
_glFrustum@48 = glFrustum
_glGenLists@4 = glGenLists
_glGenTextures@8 = glGenTextures
_glGetBooleanv@8 = glGetBooleanv
_glGetClipPlane@8 = glGetClipPlane
_glGetDoublev@8 = glGetDoublev
_glGetError@0 = glGetError
_glGetFloatv@8 = glGetFloatv
_glGetIntegerv@8 = glGetIntegerv
_glGetLightfv@12 = glGetLightfv
_glGetLightiv@12 = glGetLightiv
_glGetMapdv@12 = glGetMapdv
_glGetMapfv@12 = glGetMapfv
_glGetMapiv@12 = glGetMapiv
_glGetMaterialfv@12 = glGetMaterialfv
_glGetMaterialiv@12 = glGetMaterialiv
_glGetPixelMapfv@8 = glGetPixelMapfv
_glGetPixelMapuiv@8 = glGetPixelMapuiv
_glGetPixelMapusv@8 = glGetPixelMapusv
_glGetPointerv@8 = glGetPointerv
_glGetPolygonStipple@4 = glGetPolygonStipple
_glGetString@4 = glGetString
_glGetTexEnvfv@12 = glGetTexEnvfv
_glGetTexEnviv@12 = glGetTexEnviv
_glGetTexGendv@12 = glGetTexGendv
_glGetTexGenfv@12 = glGetTexGenfv
_glGetTexGeniv@12 = glGetTexGeniv
_glGetTexImage@20 = glGetTexImage
_glGetTexLevelParameterfv@16 = glGetTexLevelParameterfv
_glGetTexLevelParameteriv@16 = glGetTexLevelParameteriv
_glGetTexParameterfv@12 = glGetTexParameterfv
_glGetTexParameteriv@12 = glGetTexParameteriv
_glHint@8 = glHint
_glIndexMask@4 = glIndexMask
_glIndexPointer@12 = glIndexPointer
_glIndexd@8 = glIndexd
_glIndexdv@4 = glIndexdv
_glIndexf@4 = glIndexf
_glIndexfv@4 = glIndexfv
_glIndexi@4 = glIndexi
_glIndexiv@4 = glIndexiv
_glIndexs@4 = glIndexs
_glIndexsv@4 = glIndexsv
_glIndexub@4 = glIndexub
_glIndexubv@4 = glIndexubv
_glInitNames@0 = glInitNames
_glInterleavedArrays@12 = glInterleavedArrays
_glIsEnabled@4 = glIsEnabled
_glIsList@4 = glIsList
_glIsTexture@4 = glIsTexture
_glLightModelf@8 = glLightModelf
_glLightModelfv@8 = glLightModelfv
_glLightModeli@8 = glLightModeli
_glLightModeliv@8 = glLightModeliv
_glLightf@12 = glLightf
_glLightfv@12 = glLightfv
_glLighti@12 = glLighti
_glLightiv@12 = glLightiv
_glLineStipple@8 = glLineStipple
_glLineWidth@4 = glLineWidth
_glListBase@4 = glListBase
_glLoadIdentity@0 = glLoadIdentity
_glLoadMatrixd@4 = glLoadMatrixd
_glLoadMatrixf@4 = glLoadMatrixf
_glLoadName@4 = glLoadName
_glLogicOp@4 = glLogicOp
_glMap1d@32 = glMap1d
_glMap1f@24 = glMap1f
_glMap2d@56 = glMap2d
_glMap2f@40 = glMap2f
_glMapGrid1d@20 = glMapGrid1d
_glMapGrid1f@12 = glMapGrid1f
_glMapGrid2d@40 = glMapGrid2d
_glMapGrid2f@24 = glMapGrid2f
_glMaterialf@12 = glMaterialf
_glMaterialfv@12 = glMaterialfv
_glMateriali@12 = glMateriali
_glMaterialiv@12 = glMaterialiv
_glMatrixMode@4 = glMatrixMode
_glMultMatrixd@4 = glMultMatrixd
_glMultMatrixf@4 = glMultMatrixf
_glNewList@8 = glNewList
_glNormal3b@12 = glNormal3b
_glNormal3bv@4 = glNormal3bv
_glNormal3d@24 = glNormal3d
_glNormal3dv@4 = glNormal3dv
_glNormal3f@12 = glNormal3f
_glNormal3fv@4 = glNormal3fv
_glNormal3i@12 = glNormal3i
_glNormal3iv@4 = glNormal3iv
_glNormal3s@12 = glNormal3s
_glNormal3sv@4 = glNormal3sv
_glNormalPointer@12 = glNormalPointer
_glOrtho@48 = glOrtho
_glPassThrough@4 = glPassThrough
_glPixelMapfv@12 = glPixelMapfv
_glPixelMapuiv@12 = glPixelMapuiv
_glPixelMapusv@12 = glPixelMapusv
_glPixelStoref@8 = glPixelStoref
_glPixelStorei@8 = glPixelStorei
_glPixelTransferf@8 = glPixelTransferf
_glPixelTransferi@8 = glPixelTransferi
_glPixelZoom@8 = glPixelZoom
_glPointSize@4 = glPointSize
_glPolygonMode@8 = glPolygonMode
_glPolygonOffset@8 = glPolygonOffset
_glPolygonStipple@4 = glPolygonStipple
_glPopAttrib@0 = glPopAttrib
_glPopClientAttrib@0 = glPopClientAttrib
_glPopMatrix@0 = glPopMatrix
_glPopName@0 = glPopName
_glPrioritizeTextures@12 = glPrioritizeTextures
_glPushAttrib@4 = glPushAttrib
_glPushClientAttrib@4 = glPushClientAttrib
_glPushMatrix@0 = glPushMatrix
_glPushName@4 = glPushName
_glRasterPos2d@16 = glRasterPos2d
_glRasterPos2dv@4 = glRasterPos2dv
_glRasterPos2f@8 = glRasterPos2f
_glRasterPos2fv@4 = glRasterPos2fv
_glRasterPos2i@8 = glRasterPos2i
_glRasterPos2iv@4 = glRasterPos2iv
_glRasterPos2s@8 = glRasterPos2s
_glRasterPos2sv@4 = glRasterPos2sv
_glRasterPos3d@24 = glRasterPos3d
_glRasterPos3dv@4 = glRasterPos3dv
_glRasterPos3f@12 = glRasterPos3f
_glRasterPos3fv@4 = glRasterPos3fv
_glRasterPos3i@12 = glRasterPos3i
_glRasterPos3iv@4 = glRasterPos3iv
_glRasterPos3s@12 = glRasterPos3s
_glRasterPos3sv@4 = glRasterPos3sv
_glRasterPos4d@32 = glRasterPos4d
_glRasterPos4dv@4 = glRasterPos4dv
_glRasterPos4f@16 = glRasterPos4f
_glRasterPos4fv@4 = glRasterPos4fv
_glRasterPos4i@16 = glRasterPos4i
_glRasterPos4iv@4 = glRasterPos4iv
_glRasterPos4s@16 = glRasterPos4s
_glRasterPos4sv@4 = glRasterPos4sv
_glReadBuffer@4 = glReadBuffer
_glReadPixels@28 = glReadPixels
_glRectd@32 = glRectd
_glRectdv@8 = glRectdv
_glRectf@16 = glRectf
_glRectfv@8 = glRectfv
_glRecti@16 = glRecti
_glRectiv@8 = glRectiv
_glRects@16 = glRects
_glRectsv@8 = glRectsv
_glRenderMode@4 = glRenderMode
_glRotated@32 = glRotated
_glRotatef@16 = glRotatef
_glScaled@24 = glScaled
_glScalef@12 = glScalef
_glScissor@16 = glScissor
_glSelectBuffer@8 = glSelectBuffer
_glShadeModel@4 = glShadeModel
_glStencilFunc@12 = glStencilFunc
_glStencilMask@4 = glStencilMask
_glStencilOp@12 = glStencilOp
_glTexCoord1d@8 = glTexCoord1d
_glTexCoord1dv@4 = glTexCoord1dv
_glTexCoord1f@4 = glTexCoord1f
_glTexCoord1fv@4 = glTexCoord1fv
_glTexCoord1i@4 = glTexCoord1i
_glTexCoord1iv@4 = glTexCoord1iv
_glTexCoord1s@4 = glTexCoord1s
_glTexCoord1sv@4 = glTexCoord1sv
_glTexCoord2d@16 = glTexCoord2d
_glTexCoord2dv@4 = glTexCoord2dv
_glTexCoord2f@8 = glTexCoord2f
_glTexCoord2fv@4 = glTexCoord2fv
_glTexCoord2i@8 = glTexCoord2i
_glTexCoord2iv@4 = glTexCoord2iv
_glTexCoord2s@8 = glTexCoord2s
_glTexCoord2sv@4 = glTexCoord2sv
_glTexCoord3d@24 = glTexCoord3d
_glTexCoord3dv@4 = glTexCoord3dv
_glTexCoord3f@12 = glTexCoord3f
_glTexCoord3fv@4 = glTexCoord3fv
_glTexCoord3i@12 = glTexCoord3i
_glTexCoord3iv@4 = glTexCoord3iv
_glTexCoord3s@12 = glTexCoord3s
_glTexCoord3sv@4 = glTexCoord3sv
_glTexCoord4d@32 = glTexCoord4d
_glTexCoord4dv@4 = glTexCoord4dv
_glTexCoord4f@16 = glTexCoord4f
_glTexCoord4fv@4 = glTexCoord4fv
_glTexCoord4i@16 = glTexCoord4i
_glTexCoord4iv@4 = glTexCoord4iv
_glTexCoord4s@16 = glTexCoord4s
_glTexCoord4sv@4 = glTexCoord4sv
_glTexCoordPointer@16 = glTexCoordPointer
_glTexEnvf@12 = glTexEnvf
_glTexEnvfv@12 = glTexEnvfv
_glTexEnvi@12 = glTexEnvi
_glTexEnviv@12 = glTexEnviv
_glTexGend@16 = glTexGend
_glTexGendv@12 = glTexGendv
_glTexGenf@12 = glTexGenf
_glTexGenfv@12 = glTexGenfv
_glTexGeni@12 = glTexGeni
_glTexGeniv@12 = glTexGeniv
_glTexImage1D@32 = glTexImage1D
_glTexImage2D@36 = glTexImage2D
_glTexParameterf@12 = glTexParameterf
_glTexParameterfv@12 = glTexParameterfv
_glTexParameteri@12 = glTexParameteri
_glTexParameteriv@12 = glTexParameteriv
_glTexSubImage1D@28 = glTexSubImage1D
_glTexSubImage2D@36 = glTexSubImage2D
_glTranslated@24 = glTranslated
_glTranslatef@12 = glTranslatef
_glVertex2d@16 = glVertex2d
_glVertex2dv@4 = glVertex2dv
_glVertex2f@8 = glVertex2f
_glVertex2fv@4 = glVertex2fv
_glVertex2i@8 = glVertex2i
_glVertex2iv@4 = glVertex2iv
_glVertex2s@8 = glVertex2s
_glVertex2sv@4 = glVertex2sv
_glVertex3d@24 = glVertex3d
_glVertex3dv@4 = glVertex3dv
_glVertex3f@12 = glVertex3f
_glVertex3fv@4 = glVertex3fv
_glVertex3i@12 = glVertex3i
_glVertex3iv@4 = glVertex3iv
_glVertex3s@12 = glVertex3s
_glVertex3sv@4 = glVertex3sv
_glVertex4d@32 = glVertex4d
_glVertex4dv@4 = glVertex4dv
_glVertex4f@16 = glVertex4f
_glVertex4fv@4 = glVertex4fv
_glVertex4i@16 = glVertex4i
_glVertex4iv@4 = glVertex4iv
_glVertex4s@16 = glVertex4s
_glVertex4sv@4 = glVertex4sv
_glVertexPointer@16 = glVertexPointer
_glViewport@16 = glViewport
_wglChoosePixelFormat@8 = wglChoosePixelFormat
_wglCopyContext@12 = wglCopyContext
_wglCreateContext@4 = wglCreateContext
_wglCreateLayerContext@8 = wglCreateLayerContext
_wglDeleteContext@4 = wglDeleteContext
_wglDescribeLayerPlane@20 = wglDescribeLayerPlane
_wglDescribePixelFormat@16 = wglDescribePixelFormat
_wglGetCurrentContext@0 = wglGetCurrentContext
_wglGetCurrentDC@0 = wglGetCurrentDC
_wglGetDefaultProcAddress@4 = wglGetDefaultProcAddress
_wglGetLayerPaletteEntries@20 = wglGetLayerPaletteEntries
_wglGetPixelFormat@4 = wglGetPixelFormat
_wglGetProcAddress@4 = wglGetProcAddress
_wglMakeCurrent@8 = wglMakeCurrent
_wglRealizeLayerPalette@12 = wglRealizeLayerPalette
_wglSetLayerPaletteEntries@20 = wglSetLayerPaletteEntries
_wglSetPixelFormat@12 = wglSetPixelFormat
_wglShareLists@8 = wglShareLists
_wglSwapBuffers@4 = wglSwapBuffers
_wglSwapLayerBuffers@8 = wglSwapLayerBuffers
_wglSwapMultipleBuffers@8 = wglSwapMultipleBuffers
_wglUseFontBitmapsA@16 = wglUseFontBitmapsA
_wglUseFontBitmapsW@16 = wglUseFontBitmapsW
_wglUseFontOutlinesA@32 = wglUseFontOutlinesA
_wglUseFontOutlinesW@32 = wglUseFontOutlinesW
