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ECSE-4750 Computer Graphics, Rensselaer Polytechnic Institute, Midterm Exam

NAME: ____________________________________


EMAIL:__________________ RIN:______________

7 Oct 2009 4-5:30

Answer every question.There are 7 pages with 15 questions, total 22 points.

This exam is open book: you may use calculators and any paper books and notes that you brought with you. You may not use computers or communication devices, or share material with other students.

  1. _____/2 Processing objects 1-by-1 with a graphics pipeline has a major advantage and also a major disadvantage. Name them.

  2. _____/1 Why must you remove objects that are outside the view volume?

  3. _____/1 Suppose that you have 100 triangles that can be arranged into a triangle strip. How many vertices would you have to specify to OpenGL if you use the fact that they can be arranged into a triangle strip?

  4. _____/1 Why do we consider color to have three dimensions, such as RGB? There are an infinite number of visible wavelengths.

  5. _____/1 What is the event loop?

  6. ____/1 What rendering technique handles reflections and refractions well?

  7. _____/1 What is the OpenGL name for a potential pixel?

  8. ____/2 What feature in OpenGL is used to display the closest object when several objects overlap the same pixel?

  9. ____/2 Consider this sequence of calls:
    glVertex2f(1., 1.);
    glVertex2f(1., 2.);
    Assuming that all the relevant OpenGL options have been enabled, what colors are the 2 vertices?

  10. ____/2 Which one of the following code fragments would you be more likely to see? Why? Could the other one still be legal and generate a useful picture? Why?
    1. this?
      glOrtho(2.0, 8.0, 0.0, 8.0, -0.5, 2.5);
    2. or this?
      glOrtho(0.0, 8.0, 0.0, 8.0, -0.5, 2.5);

  11. ____/3 Assume that you have a model coordinate space with corners (100,100) and (300,200). You wish to map points in it to a rectangular window with corners (0,0) and (2,1). The center of the model coordinate space must map to the center of the window. X and Y must scale the same. The model coordinate space must touch the opposite sides of the window in one direction (x or y) and be inside the borders of the window in the other direction (y or x).
    Compute what the transformations for X and Y should be, in this form:
    X' = s X + dx
    Y' = s Y + dy
    I.e., tell me what s, dx, and dy are.

  12. ____/1 What's the 2 word name for the technique for storing the graphics on the graphics card (if there's space) so that it does not have to be repeatedly sent down the network each time the window is redisplayed?

  13. ____/1 If you call glutCreateWindow a second time in the program, which one of the following happens?
    1. a new window replaces the old one
    2. a new window is created, and the old one still remains
    3. nothing happens
    4. an error message is printed and the program exits
    5. the computer halts and catches fire.

  14. ____/2 Here's how picking might have been implemented: When you pick an object, the line number of the glBegin call to draw the closest object covering that pixel might be returned by the pick routine.
    Why would this idea be inadequate?

  15. ____/1 In this code fragment
    glGetFloatv(GL_POINT_SIZE_RANGE, pointsizes);
    glGetFloatv(GL_POINT_SIZE_GRANULARITY, &pointstep);

why does only pointstep have an ampersand before it?