Publication

Computing approximate horizons on a GPU

Wenli Li, W. Randolph Franklin, and Salles V. G. de Magalhães. Computing approximate horizons on a GPU. In 26th Fall Workshop on Computational Geometry. CUNY Graduate Center, New York, USA, 27-28 Oct 2016. (extended abstract).
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BibTeX
@inproceedings{wenli-gpu-horizons-fwcg-2016,
    author = "Li, Wenli and Franklin, W. Randolph and de Magalhães, Salles V. G.",
    title = "Computing approximate horizons on a {GPU}",
    booktitle = "26th Fall Workshop on Computational Geometry",
    year = "2016",
    month = "27-28 Oct",
    address = "{CUNY} Graduate Center, New York, USA",
    note = "(extended abstract)",
    href = "\bibhrefpt{216-wenli-gpu-horizons-fwcg-2016}{216-wenli-gpu-horizons-fwcg-2016-talk.pdf}",
    customlinkslides = "https://wrfranklin.org/p/216-wenli-gpu-horizons-fwcg-2016-talk.pdf",
    mykey = "visviewshedsiting wenlili salles"
}

Abstract

We use an O(n log(n)) quadtree-forest algorithm to compute approximate horizons at all points of a DEM, and achieve more than 30 times speedup on a GPU. The result of the algorithm is very close to that of the brute-force algorithm.

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@inproceedings{wenli-gpu-horizons-fwcg-2016,
    author = "Li, Wenli and Franklin, W. Randolph and de Magalhães, Salles V. G.",
    title = "Computing approximate horizons on a {GPU}",
    booktitle = "26th Fall Workshop on Computational Geometry",
    year = "2016",
    month = "27-28 Oct",
    address = "{CUNY} Graduate Center, New York, USA",
    note = "(extended abstract)",
    href = "\bibhrefpt{216-wenli-gpu-horizons-fwcg-2016}{216-wenli-gpu-horizons-fwcg-2016-talk.pdf}",
    customlinkslides = "https://wrfranklin.org/p/216-wenli-gpu-horizons-fwcg-2016-talk.pdf",
    mykey = "visviewshedsiting wenlili salles"
}
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