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ECSE-4750 Computer Graphics, Rensselaer Polytechnic Institute, Midterm Exam, Fall 2014, 9 Oct 2014 4-5:30

 


NAME: _________________________________ EMAIL:_________________________ RIN:______________



There are six pages with 25 questions, each worth 2 points. Answer every question but 2. You may write FREE as the answer for two questions (and get the 2 points each).

This exam is closed book: you may use calculators and one 2-sided letter-size note sheet that you brought with you. You may not use computers or communication devices, or share material with other students.

  

  1. _____/(2 points) What display technology uses the fact that you see color with less precision than you see brightness?








  2. _____/2 Processing objects 1-by-1 with a graphics pipeline has a major advantage and also a major disadvantage. Name them.







  3. _____/2 You call gl.BufferSubData to do what?








  4. _____/2 Why does OpenGL contain primitives, like triangle fans, that are not necessary (since you could draw the triangles separately)?








  5. _____/2 Why do we consider color to have three dimensions, such as RGB? There are an infinite number of visible wavelengths.








  6. _____/2 What is the event loop?








  7. _____/2 Use the vector formulation or your intuition to rotate the point (0,0,2) by 180 degrees about the axis (1,0,0).








  8. ____/2 You see the expression flatten(points) often in Javascript programs. What does flatten do?








  9. ____/2 What feature in OpenGL is used to display the closest object when several objects overlap the same pixel?








  10. ____/2 What's the point of using two color buffers, one to draw into, while the other is being displayed?








  11. ____/2 Give the 4x4 homogeneous 3D matrix for a uniform scale by a factor of 2 followed by a translation by (0,0,3).








  12. _____/2 What's the quaternion representing a rotation of 360 degrees about the axis (1,0,0)?








  13. _____/2 What does this statement do? gl.uniform1f(thetaLoc, theta); Also say what theta and thetaLoc are.








  14. _____/2 When rendering a triangle, you are given various properties at each vertex, and then need to interpolate them at each pixel inside the triangle. One such property is position. Name two other properties.








  15. _____/2 Here is a 3D homogeneous point: (1,2,3,1). What Cartesian point does it correspond to?








  16. _____/2 In shaders, what is a uniform variable?








  17. _____/2 What are the four major components of the OpenGl model as discussed in class?








  18. _____/2 When using a pipeline to clip a 3D object, how many stages can be used?








  19. _____/2 For the default OpenGL camera, where is it and in what direction does it look?








  20. _____/2 What is the use of the CIE chromaticity diagram?








  21. _____/2 If i and j are quaternions, simplify i+j as much as possible.








  22. _____/2 The parametric equation for the plane through the points (1,0,0), (0,1,0), (0,0,0) is:








  23. _____/2 If a 3x3 rotation matrix has eigenvalues {$1, \frac{1}{2}+\frac{\sqrt{3}}{2}i, \frac{1}{2}-\frac{\sqrt{3}}{2}i $}, then what is the cosine of the rotation angle?








  24. _____/2 This is a homogeneous 3D translation matrix: {$\begin{pmatrix} 2&0&0&2\\ 0&2&0&3\\0&0&2&4\\ 0&0&0&2 \end{pmatrix} $}. Use it to translate the homogeneous point (2,2,2,2) and tell me the Cartesian equivalent of the result.








  25. _____/2 In the OpenGL pipeline, the Primitive Assembler does what?








end of exam